Equipment System

The equipment system is arguably the most important part of the combat system and overall gameplay. Different classes and levels of equipment affect your character’s stats and appearance.


There are 5 equipment classes in the game: white, green, blue, purple, and orange. White is the base class, while orange is the highest quality that provides the best bonuses to character’s stats. The game includes the following types of equipment: weapons, helmets, pauldrons, amulets, trinkets, armor, belts, bracers, pants, gloves, footwear, rings, and three types of items that are used in guilds: capes, badges, and uniforms; bringing the total number of equipment types to 15. The sooner you join a guild, the more fashionable opportunities you will discover.


Types of equipment parameters: base, random, enchantment, embedding, and set parameters. Base equipment parameters are usually shown in its description: name, element, level and class requirements, binding status, durability, etc. By performing tempering in the Workshop, you can replace random equipment parameters selected upon its creation with the parameters you need. Enchantment parameters are classified as acquired parameters, and depend on the type of spell scroll used to enchant the item. Equipment cannot have more than one enchantment parameter, but repeated enchanting may cause an effect to overlap with the previous one. Note that all enchantment parameters are temporary! Embedding parameters are added when gemstones are placed in special slots on a piece of equipment. The exact effect depends on the type of a specific gemstone. Set parameters are activated when your character equips a certain number of pieces of equipment from the same set.


By using the tempering function, you can move parameters from one piece of equipment to another. As soon as you get the required number of randomized equipment parameters you need for any given class, base parameters can also be increased. If it’s a weapon, its appearance may also change as the item’s power continues to grow.


Click on the Workshop icon in the main game screen and open the Enchantments tab in the left corner of the screen. On the left, you will see a list of the equipment items your character is currently wearing, and on the right - possible enchantment effects. Each spell scroll provides corresponding temporary bonus.


Gemstones can be inserted into equipment items. Each gemstone increases one corresponding parameter. A piece of equipment below level 30 can only store 1 gemstone, while a piece of equipment level 30 or above can be inlaid with 2 gemstones.


Main methods of obtaining equipment include quest rewards, instances, crafting, purchasing in the store, reward chests. 5-player instances are available at the very start of the game. The Crying Cave instance, where you can obtain blue-class pants, belts, and trinkets, becomes available once you reach level 10. As you level up, new instances will become available: both ordinary (with mostly blue-class equipment) and elite (with purple-class equipment). We recommend joining a guild as soon as possible. Once it advanced to the required level, you will be able to use 3 new items: capes, badges, and uniforms. The current version of the game has 2 guild instances: level 30 and level 40. In these instances, you can obtain equipment of the highest orange class. It’s too good of a chance to pass up! The game features the following crafting skills: alchemy, blacksmithing, tailoring and leatherworking. The alchemy skill will help you make potions, elixirs (including transformation elixirs) and mixtures. The smithing skill will help you make weapons, trinkets, amulets and rings. The tailoring skill will help you make gloves, gauntlets, footwear, greaves and bags, used to increase available inventory space. The leatherworking skill will help you make helmets, pauldrons, belts and chestplates. Random chests on the map always have a chance to contain equipment and other items, but you only have a limited number of attempts to open them each day.

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